About Me

Hello! I’m a Level Design student at Futuregames, specializing in spatial readability, player flow, and composition.

Profile photo

My main focus is the intersection of level design, VFX and visual readability, using light, effects, and environment to guide, warn, and reinforce gameplay. With my 8 years of experience in TV shows and serialized storytelling I always try to delicately support my level design decisions by cohesive narrative and not to limit it by dialogues or cutscenes.

I’m currently building my portfolio and seeking a Level Design Intern role, where I can contribute to production-focused levels and continue growing through hands-on iteration.

Skills & Tools

Level DesignUnreal EngineUnityBlueprints basicsPlayer PacingBalancing & LoopsPrototypingEnvironmental storytellingVFX